EniaX
### The User and the Problem Many students struggle with traditional education because lessons often focus on memorizing formulas rather than understanding concepts through practice. Students in rural areas also lack access to proper educational facilities and laboratory equipment, while even students in well-equipped schools can find lessons monotonous and lose motivation. EduTesk addresses these challenges by transforming learning into an interactive experience through educational games, simulations, and virtual laboratories. With the support of AI, students can understand difficult concepts, learn from their mistakes, and apply theoretical knowledge in practice. **Our goal is to make learning engaging, practical, and accessible to every student.**
Preliminary score
- Value for the user11.0 / 25
A specific problem and a clear outcome from solving it.
- Prototype and use of AI7.0 / 30
A working core scenario, and what AI actually contributes to the result.
- Quality testing3.5 / 20
Tests, examples of failures, and comparison with the current approach.
- Feasibility4.5 / 15
Data requirements, running costs and a clear next step.
- Originality2.5 / 10
A meaningful difference from common solutions.
What the judges wrote
- GPT-6 AstraPreliminary30/100
- Strengths
- Your focus on interactive physics and mathematics learning addresses genuine problems with engagement and access to laboratory equipment. You also acknowledge important limitations, including mismatched difficulty levels and the need to verify AI-generated explanations.
- To improve
- Show one complete playable scenario, including a student's mistake, the AI's response, and how that response changes gameplay or learning. Your testing report should include actual tasks, observed failures, participant counts, and a comparison with a conventional lesson rather than potential challenges alone. Narrow your initial audience to one grade level and curriculum topic, with a measurable learning outcome. Specify content-validation procedures, minimum device and connectivity requirements, and estimated AI cost per session.
- Claude Opus 5.5Preliminary27/100
- Strengths
- Your problem framing touches a real gap: students in rural schools often lack lab equipment, and virtual laboratories built in Unity are a sensible way to give them hands-on practice. Your choice to combine games, physics and mathematics simulations, and virtual labs shows ambition. You also correctly note that AI-generated explanations need to be checked for accuracy. Providing a downloadable build, a public repository and a video gives judges a way to look for a running prototype.
- To improve
- Your submission does not show what the AI actually does inside EduTesk. Describe one concrete scenario, such as a student failing a specific lab step and the model generating targeted feedback, and show it working with screenshots or a short transcript. Your testing section lists 'potential challenges' rather than real test results. Run a few named simulations with real students, record specific failures and wrong AI explanations, and compare against a normal lesson on the same topic. Name a specific grade and subject, estimate API costs per student, and add a README with setup steps (the model name 'GPT-6 Astra' should also be clarified).
The team
Araz Alkhasov
designer
Isa AhmadovLead
product